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It's up to you to turn your position of relative dug-in safety into a successful push through the enemy frontline. It's basically turtling, with all the stockpiling and defence-building already done for you. Since the enemy comes from all sides, and throws everything but the kitchen sink at you, there's plenty of room to develop effective co-op strategies through specialisation.įinally there's Assault, a self-explanatory clash between two deeply entrenched forces.
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You actually get to play with the resource management options in this mode, although the regular waves of increasingly tough attacks do lend it a weird shoot-em-up vibe. Stonewall is the one for co-operative players, setting you the task of holding back an invading force from swamping a captured town. That in itself is an appealing prospect, but the range of tanks and armoured vehicles on offer, as well as customised special abilities, makes it even more fun. Quite simply, each player has a tank, and the aim is to find and kill everyone else. Panzerkrieg looks set to be the most popular, offering as it does an RTS-flavoured take on the classic Tanks concept. More likely to appeal are the three new multiplayer modes, available under Operations on the menu, offering both competitive and co-operative amusements. In fact, it sometimes seems that taking manual control leads to more trouble than its worth. Since you'd be finding and clicking on your targets anyway it feels like change for change's sake, and the AI is generally so good that there's rarely any tangible advantage to pulling the trigger yourself. It's a curious addition, neither cerebral enough for strategy nor fast enough for action, and it doesn't really make much difference to play. Appearing in the special skills icon box, once selected you no longer direct the movement of the unit but target with the mouse and click to fire. Also new in this mode is Direct Fire, which makes things even more arcadey by giving you active control over the weaponry of tanks and infantry.
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